Opacity

Modifies the opacity and/or fill of the input graphics by multiplying the existing values by these percentages. Opacity affects the transparency of the content (together with anything above which is clipped to it). Fill affects the transparency of the content itself, independent of any content clipped to it.

Interface

Inputs

ParameterDetailsPossible Types
Content

The layer stack that will be composited when rendering.

Primary Input

List<Color>
List<GradientStops>
List<Graphic>
List<Raster>
List<Vector>
Has Opacity

Whether the Opacity property is enabled, multiplying the existing opacity by the chosen percentage.

Default: true

bool
Opacity

How visible the content should be, including any content clipped to it.

Ranges from the default of 100% (fully opaque) to 0% (fully transparent).

Default: 100

f64
Has Fill

Whether the Fill property is enabled, multiplying the existing fill by the chosen percentage.

Default: false

bool
Fill

How visible the content should be, independent of any content clipped to it.

Ranges from 0% (fully transparent) to the default of 100% (fully opaque).

Default: 100

f64

Outputs

ProductDetailsPossible Types
Result

The value produced by the node operation.

Primary Output

List<Graphic>
List<Vector>
List<Raster>
List<Color>
List<GradientStops>