Modifies the opacity and/or fill of the input graphics by multiplying the existing values by these percentages. Opacity affects the transparency of the content (together with anything above which is clipped to it). Fill affects the transparency of the content itself, independent of any content clipped to it.
Interface
Inputs
| Parameter | Details | Possible Types |
|---|---|---|
| Content | The layer stack that will be composited when rendering. Primary Input | List<Color>List<GradientStops>List<Graphic>List<Raster>List<Vector> |
| Has Opacity | Whether the Opacity property is enabled, multiplying the existing opacity by the chosen percentage. Default: | bool |
| Opacity | How visible the content should be, including any content clipped to it. Ranges from the default of 100% (fully opaque) to 0% (fully transparent). Default: | f64 |
| Has Fill | Whether the Fill property is enabled, multiplying the existing fill by the chosen percentage. Default: | bool |
| Fill | How visible the content should be, independent of any content clipped to it. Ranges from 0% (fully transparent) to the default of 100% (fully opaque). Default: | f64 |
Outputs
| Product | Details | Possible Types |
|---|---|---|
| Result | The value produced by the node operation. Primary Output | List<Graphic>List<Vector>List<Raster>List<Color>List<GradientStops> |