Debug

Nodes in this category are temporarily included for debugging purposes by Graphite's developers. They may have rare potential uses for advanced users, but are not intended for general use and will be removed in future releases.

Nodes

NodeDetailsPossible Types
Empty Image

Node description coming soon.

Transform → Raster
Transform[] → Raster[]
Log to Console

Meant for debugging purposes, not general use. Logs the input value to the console and passes it through unchanged.

bool → bool
bool[] → bool[]
f64 → f64
f64[] → f64[]
u32 → u32
u32[] → u32[]
u64 → u64
u64[] → u64[]
Vec2 → Vec2
Vec2[] → Vec2[]
Transform → Transform
Transform[] → Transform[]
String → String
String[] → String[]
Quantize Animation Time

Node description coming soon.

bool → bool
u32 → u32
u64 → u64
f32 → f32
f64 → f64
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
f64[] → f64[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Quantize Real Time

Node description coming soon.

bool → bool
u32 → u32
u64 → u64
f32 → f32
f64 → f64
String → String
Transform → Transform
Footprint → Footprint
Vec2 → Vec2
Vector → Vector
Graphic → Graphic
Raster → Raster
Color → Color
Gradient → Gradient
Artboard → Artboard
String[] → String[]
f64[] → f64[]
Vec2[] → Vec2[]
Vector[] → Vector[]
Graphic[] → Graphic[]
Raster[] → Raster[]
Color[] → Color[]
Gradient[] → Gradient[]
Artboard[] → Artboard[]
Sample Image

Node description coming soon.

Raster → Raster
Raster[] → Raster[]
Serialize

Converts a value to a JSON string representation.

String → String
String[] → String[]
bool → String
bool[] → String[]
f64 → String
f64[] → String[]
u32 → String
u32[] → String[]
u64 → String
u64[] → String[]
Vec2 → String
Vec2[] → String[]
Transform → String
Transform[] → String[]
Upload Texture

Uploads image data from CPU memory into a GPU texture so that GPU-based nodes can process it.

Raster → Raster
Raster[] → Raster[]