Nodes in this category perform measurements and analysis on vector graphics, such as length/area calculations, path traversal, and hit testing.
Nodes
| Node | Details | Possible Types |
|---|---|---|
| Area | Node description coming soon. | List<Vector> → f64 |
| Centroid | Node description coming soon. | List<Vector> → Vec2 |
| Count Points | Node description coming soon. | List<Vector> → f64 |
| Dimensions | Node description coming soon. | List<Vector> → Vec2 |
| Index Points | Retrieves the vec2 position (in local space) of the anchor point at the specified index in a If no value exists at that index, the position (0, 0) is returned. | List<Vector> → Vec2 |
| Path Length | Node description coming soon. | List<Vector> → f64 |
| Path is Closed | Determines if the subpath at the given index (across all vector element subpaths) is closed, meaning its ends are connected together forming a loop. | List<Vector> → bool |
| Point Inside | Node description coming soon. | List<Vector> → bool |
| Position on Path | Determines the position of a point on the path, given by its progression from 0 to 1 along the path. If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it. | List<Vector> → Vec2 |
| Tangent on Path | Determines the angle of the tangent at a point on the path, given by its progression from 0 to 1 along the path. If multiple subpaths make up the path, the whole number part of the progression value selects the subpath and the decimal part determines the position along it. | List<Vector> → f64 |