Vector

Nodes in this category deal with fundamental vector graphics data handling and operations.

Nodes

NodeDetailsPossible Types
Apply Transform

Applies the vector path's local transformation to its geometry and resets the transform to the identity.

Vector[] → Vector[]
As Vector

Type-asserts a value to be vector data.

Vector[] → Vector[]
Flatten Path

Node description coming soon.

Graphic[] → Vector[]
Vector[] → Vector[]
Flatten Vector

Converts a Graphic[] into a Vector[] by deeply flattening any vector content it contains, and discarding any non-vector content.

Graphic[] → Vector[]
Vector[] → Vector[]
Map Points

Node description coming soon.

Vector[] → Vector[]
Pack Strips

Node description coming soon.

Graphic[] → Graphic[]
Vector[] → Vector[]
Raster[] → Raster[]
Points to Polyline

Creates a polyline from a series of vector points, replacing any existing segments and regions that may already exist.

Vector[] → Vector[]